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A simple widget that shows a sliding bar with a handle that allows you to control the value in a user define range (between 0..1 by default).
- No Children
| Name | UAnalogSlider |
| Type | class |
| Header File | /Engine/Plugins/Runtime/CommonUI/Source/CommonUI/Public/AnalogSlider.h |
| Include Path | #include "AnalogSlider.h" |
Syntax
UCLASS (MinimalAPI)
class UAnalogSlider : public USlider
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UVisual → UWidget → USlider → UAnalogSlider
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UAnalogSlider
(
const FObjectInitializer& ObjectInitializer |
AnalogSlider.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| OnAnalogCapture | FOnFloatValueChangedEvent | Called when the value is changed by slider or typing. | AnalogSlider.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void HandleInputMethodChanged
(
ECommonInputType CurrentInputType |
AnalogSlider.h | ||
void HandleOnAnalogCapture
(
float InValue |
AnalogSlider.h |
Overridden from UWidget
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual TSharedRef< SWidget > RebuildWidget() |
AnalogSlider.h | ||
virtual void SynchronizeProperties() |
AnalogSlider.h |
Overridden from UVisual
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ReleaseSlateResources
(
bool bReleaseChildren |
AnalogSlider.h |