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API > API/Plugins > API/Plugins/CommonUI > API/Plugins/CommonUI/Input
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UVisual
- UWidget
- UDynamicEntryBoxBase
- UCommonBoundActionBar
References
| Module | CommonUI |
| Header | /Engine/Plugins/Runtime/CommonUI/Source/CommonUI/Public/Input/CommonBoundActionBar.h |
| Include | #include "Input/CommonBoundActionBar.h" |
Syntax
UCLASS&40;Blueprintable, ClassGroup&61;UI, Meta&61;&40;Category&61;"Common UI"&41;&41;
class UCommonBoundActionBar :
public UDynamicEntryBoxBase,
public FTickableGameObject
Remarks
A box populated with current actions available per CommonUI's Input Handler.
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | NativeOnActionButtonCreated
(
ICommonBoundActionButtonInterface* ActionButton, |
||
| void | SetDisplayOwningPlayerActionsOnly
(
bool bShouldOnlyDisplayOwningPlayerActions |
Overridden from UWidget
| Type | Name | Description | |
|---|---|---|---|
| void | Function called after the underlying SWidget is constructed. | ||
| void | Applies all properties to the native widget if possible. | ||
| void | ValidateCompiledDefaults
(
IWidgetCompilerLog& CompileLog |
Called at the end of Widget Blueprint compilation. |
Overridden from UVisual
| Type | Name | Description | |
|---|---|---|---|
| void | ReleaseSlateResources
(
bool bReleaseChildren |
Overridden from FTickableGameObject
| Type | Name | Description | |
|---|---|---|---|
| bool | Used to determine if an object should be ticked when the game is paused. |