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API > API/Plugins > API/Plugins/CommonUI
| Name | FCommonInputTypeInfo |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/CommonUI/Source/CommonUI/Public/CommonUITypes.h |
| Include Path | #include "CommonUITypes.h" |
Syntax
USTRUCT (BlueprintType )
struct FCommonInputTypeInfo
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FCommonInputTypeInfo() |
CommonUITypes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bActionRequiresHold | bool | Enables hold time if true | CommonUITypes.h |
|
| HoldRollbackTime | float | Time (in seconds) for hold progress to go from 1.0 (completed) to 0.0. | CommonUITypes.h |
|
| HoldTime | float | The hold time in seconds | CommonUITypes.h |
|
| OverrideBrush | FSlateBrush | Override the brush specified by the Key Display Data | CommonUITypes.h |
|
| OverrrideState | EInputActionState | EInputActionState::Enabled means that the state isn't overriden and the games dynamic control will work | CommonUITypes.h |
|
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Key | FKey | Key this action is bound to | CommonUITypes.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FKey GetKey() |
Get the input type key bound to this input type, with a potential override | CommonUITypes.h | |
void SetKey
(
FKey InKey |
Get the input type key bound to this input type, with a potential override | CommonUITypes.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator!=
(
const FCommonInputTypeInfo& Other |
CommonUITypes.h | ||
bool operator==
(
const FCommonInputTypeInfo& Other |
CommonUITypes.h |