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API > API/Plugins > API/Plugins/CommonInput > API/Plugins/CommonInput/UCommonInputPlatformSettings
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool TryGetInputBrush
(
FSlateBrush& OutBrush, |
CommonInputBaseTypes.h | ||
bool TryGetInputBrush
(
FSlateBrush& OutBrush, |
CommonInputBaseTypes.h |
TryGetInputBrush(FSlateBrush &, FKey, ECommonInputType, const FName)
| Name | TryGetInputBrush |
| Type | function |
| Header File | /Engine/Plugins/Runtime/CommonUI/Source/CommonInput/Public/CommonInputBaseTypes.h |
| Include Path | #include "CommonInputBaseTypes.h" |
| Source | /Engine/Plugins/Runtime/CommonUI/Source/CommonInput/Private/CommonInputBaseTypes.cpp |
bool TryGetInputBrush
(
FSlateBrush & OutBrush,
FKey Key,
ECommonInputType InputType,
const FName GamepadName
) const
TryGetInputBrush(FSlateBrush &, const TArray< FKey > &, ECommonInputType, const FName)
| Name | TryGetInputBrush |
| Type | function |
| Header File | /Engine/Plugins/Runtime/CommonUI/Source/CommonInput/Public/CommonInputBaseTypes.h |
| Include Path | #include "CommonInputBaseTypes.h" |
| Source | /Engine/Plugins/Runtime/CommonUI/Source/CommonInput/Private/CommonInputBaseTypes.cpp |
bool TryGetInputBrush
(
FSlateBrush & OutBrush,
const TArray < FKey > & Keys,
ECommonInputType InputType,
const FName GamepadName
) const