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API > API/Plugins > API/Plugins/ClonerEffector
Extension dealing with mesh rendering options
| Name | UCEClonerMeshRendererExtension |
| Type | class |
| Header File | /Engine/Plugins/VirtualProduction/ClonerEffector/Source/ClonerEffector/Public/Cloner/Extensions/CEClonerMeshRendererExtension.h |
| Include Path | #include "Cloner/Extensions/CEClonerMeshRendererExtension.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType, Within=CEClonerComponent,
Meta=(Section="Rendering", Priority=110))
class UCEClonerMeshRendererExtension : public UCEClonerExtensionBase
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UCEClonerExtensionBase → UCEClonerMeshRendererExtension
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UCEClonerMeshRendererExtension() |
Cloner/Extensions/CEClonerMeshRendererExtension.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| PropertyChangeDispatcher | const TCEPropertyChangeDispatcher< UCEClonerMeshRendererExtension > | Used for PECP | Cloner/Extensions/CEClonerMeshRendererExtension.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void GetDefaultMeshes
(
TArray< UStaticMesh* >& OutMeshes |
Cloner/Extensions/CEClonerMeshRendererExtension.h |
|
|
const TArray< TObjectPtr< UStaticMesh > > & GetDefaultMeshes () |
Cloner/Extensions/CEClonerMeshRendererExtension.h | ||
bool GetMeshCastShadows() |
Cloner/Extensions/CEClonerMeshRendererExtension.h |
|
|
ENiagaraMeshFacingMode GetMeshFacingMode() |
Cloner/Extensions/CEClonerMeshRendererExtension.h |
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ECEClonerMeshRenderMode GetMeshRenderMode() |
Cloner/Extensions/CEClonerMeshRendererExtension.h |
|
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UMaterialInterface * GetOverrideMaterial() |
Cloner/Extensions/CEClonerMeshRendererExtension.h |
|
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bool GetSortTranslucentParticles() |
Cloner/Extensions/CEClonerMeshRendererExtension.h |
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bool GetUseOverrideMaterial() |
Cloner/Extensions/CEClonerMeshRendererExtension.h |
|
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bool GetVisualizeEffectors() |
Cloner/Extensions/CEClonerMeshRendererExtension.h |
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void SetDefaultMeshes
(
const TArray< TObjectPtr< UStaticMesh > >& InMeshes |
Cloner/Extensions/CEClonerMeshRendererExtension.h | ||
void SetDefaultMeshes
(
const TArray< UStaticMesh* >& InMeshes |
Cloner/Extensions/CEClonerMeshRendererExtension.h |
|
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void SetMeshCastShadows
(
bool InbCastShadows |
Cloner/Extensions/CEClonerMeshRendererExtension.h |
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void SetMeshFacingMode
(
ENiagaraMeshFacingMode InMode |
Cloner/Extensions/CEClonerMeshRendererExtension.h |
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void SetMeshRenderMode
(
ECEClonerMeshRenderMode InMode |
Cloner/Extensions/CEClonerMeshRendererExtension.h |
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void SetOverrideMaterial
(
UMaterialInterface* InMaterial |
Cloner/Extensions/CEClonerMeshRendererExtension.h |
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void SetSortTranslucentParticles
(
bool bInSort |
Cloner/Extensions/CEClonerMeshRendererExtension.h |
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void SetUseOverrideMaterial
(
bool bInOverride |
Cloner/Extensions/CEClonerMeshRendererExtension.h |
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void SetVisualizeEffectors
(
bool bInVisualize |
Cloner/Extensions/CEClonerMeshRendererExtension.h |
|
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
int32 GetClonerMeshesMaterialCount() |
Get the number of material slots available | Cloner/Extensions/CEClonerMeshRendererExtension.h | |
TArray< FNiagaraMeshMaterialOverride > GetOverrideMeshesMaterials() |
Get the niagara materials override if enabled | Cloner/Extensions/CEClonerMeshRendererExtension.h | |
void OnOverrideMaterialOptionsChanged() |
Cloner/Extensions/CEClonerMeshRendererExtension.h |
Overridden from UCEClonerExtensionBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void OnClonerMeshesUpdated() |
Called when the meshes are updated | Cloner/Extensions/CEClonerMeshRendererExtension.h | |
virtual void OnExtensionParametersChanged
(
UCEClonerComponent* InComponent |
Called to reapply extension parameters | Cloner/Extensions/CEClonerMeshRendererExtension.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& InPropertyChangedEvent |
Cloner/Extensions/CEClonerMeshRendererExtension.h | ||
virtual void PostTransacted
(
const FTransactionObjectEvent& InTransactionEvent |
Cloner/Extensions/CEClonerMeshRendererExtension.h |