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API > API/Plugins > API/Plugins/ClonerEffector > API/Plugins/ClonerEffector/UCEClonerMeshRendererExtension
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SetDefaultMeshes
(
const TArray< TObjectPtr< UStaticMesh > >& InMeshes |
Cloner/Extensions/CEClonerMeshRendererExtension.h | ||
void SetDefaultMeshes
(
const TArray< UStaticMesh* >& InMeshes |
Cloner/Extensions/CEClonerMeshRendererExtension.h |
|
SetDefaultMeshes(const TArray< TObjectPtr< UStaticMesh > > &)
| Name | SetDefaultMeshes |
| Type | function |
| Header File | /Engine/Plugins/VirtualProduction/ClonerEffector/Source/ClonerEffector/Public/Cloner/Extensions/CEClonerMeshRendererExtension.h |
| Include Path | #include "Cloner/Extensions/CEClonerMeshRendererExtension.h" |
| Source | /Engine/Plugins/VirtualProduction/ClonerEffector/Source/ClonerEffector/Private/Cloner/Extensions/CEClonerMeshRendererExtension.cpp |
void SetDefaultMeshes
(
const TArray < TObjectPtr < UStaticMesh > > & InMeshes
)
SetDefaultMeshes(const TArray< UStaticMesh * > &)
| Name | SetDefaultMeshes |
| Type | function |
| Header File | /Engine/Plugins/VirtualProduction/ClonerEffector/Source/ClonerEffector/Public/Cloner/Extensions/CEClonerMeshRendererExtension.h |
| Include Path | #include "Cloner/Extensions/CEClonerMeshRendererExtension.h" |
| Source | /Engine/Plugins/VirtualProduction/ClonerEffector/Source/ClonerEffector/Private/Cloner/Extensions/CEClonerMeshRendererExtension.cpp |
UFUNCTION (BlueprintCallable, Category="Cloner", Meta=(DisplayName="SetDefaultMeshes"))
void SetDefaultMeshes
(
const TArray < UStaticMesh * > & InMeshes
)