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API > API/Plugins > API/Plugins/ClonerEffector > API/Plugins/ClonerEffector/Cloner > API/Plugins/ClonerEffector/Cloner/ACEClonerActor
- AActor::PostActorCreated()
- ACEClonerActor::PostActorCreated()
References
| Module | ClonerEffector |
| Header | /Engine/Plugins/Experimental/ClonerEffector/Source/ClonerEffector/Public/Cloner/CEClonerActor.h |
| Include | #include "Cloner/CEClonerActor.h" |
| Source | /Engine/Plugins/Experimental/ClonerEffector/Source/ClonerEffector/Private/Cloner/CEClonerActor.cpp |
virtual void PostActorCreated()
Remarks
Called when an actor is done spawning into the world (from UWorld::SpawnActor), both in the editor and during gameplay For actors with a root component, the location and rotation will have already been set. This is called before calling construction scripts, but after native components have been created