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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AActor
- AActor::PostActorCreated()
- AEmitter::PostActorCreated()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
Include | #include "GameFramework/Actor.h" |
Source | /Engine/Source/Runtime/Engine/Private/Actor.cpp |
virtual void PostActorCreated()
Remarks
Called when an actor is done spawning into the world (from UWorld::SpawnActor), both in the editor and during gameplay For actors with a root component, the location and rotation will have already been set. This is called before calling construction scripts, but after native components have been created