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API > API/Plugins > API/Plugins/ChaosVehicles > API/Plugins/ChaosVehicles/FWheelState
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void CaptureState
(
int WheelIdx, |
Commonly used Wheel state - evaluated once used wherever required for that frame | ChaosWheeledVehicleMovementComponent.h | |
void CaptureState
(
int WheelIdx, |
ChaosWheeledVehicleMovementComponent.h | ||
void CaptureState
(
int WheelIdx, |
ChaosWheeledVehicleMovementComponent.h |
CaptureState(int, const FVector &, const FBodyInstance *)
Description
Commonly used Wheel state - evaluated once used wherever required for that frame
| Name | CaptureState |
| Type | function |
| Header File | /Engine/Plugins/Experimental/ChaosVehiclesPlugin/Source/ChaosVehicles/Public/ChaosWheeledVehicleMovementComponent.h |
| Include Path | #include "ChaosWheeledVehicleMovementComponent.h" |
| Source | /Engine/Plugins/Experimental/ChaosVehiclesPlugin/Source/ChaosVehicles/Private/ChaosWheeledVehicleMovementComponent.cpp |
void CaptureState
(
int WheelIdx,
const FVector & WheelOffset,
const FBodyInstance * TargetInstance
)
CaptureState(int, const FVector &, const Chaos::FRigidBodyHandle_Internal *)
| Name | CaptureState |
| Type | function |
| Header File | /Engine/Plugins/Experimental/ChaosVehiclesPlugin/Source/ChaosVehicles/Public/ChaosWheeledVehicleMovementComponent.h |
| Include Path | #include "ChaosWheeledVehicleMovementComponent.h" |
| Source | /Engine/Plugins/Experimental/ChaosVehiclesPlugin/Source/ChaosVehicles/Private/ChaosWheeledVehicleMovementComponent.cpp |
void CaptureState
(
int WheelIdx,
const FVector & WheelOffset,
const Chaos::FRigidBodyHandle_Internal * Handle
)
CaptureState(int, const FVector &, const Chaos::FRigidBodyHandle_Internal , const FVector &, const Chaos::FRigidBodyHandle_Internal )
| Name | CaptureState |
| Type | function |
| Header File | /Engine/Plugins/Experimental/ChaosVehiclesPlugin/Source/ChaosVehicles/Public/ChaosWheeledVehicleMovementComponent.h |
| Include Path | #include "ChaosWheeledVehicleMovementComponent.h" |
| Source | /Engine/Plugins/Experimental/ChaosVehiclesPlugin/Source/ChaosVehicles/Private/ChaosWheeledVehicleMovementComponent.cpp |
void CaptureState
(
int WheelIdx,
const FVector & WheelOffset,
const Chaos::FRigidBodyHandle_Internal * VehicleHandle,
const FVector & ContactPoint,
const Chaos::FRigidBodyHandle_Internal * SurfaceHandle
)