Navigation
API > API/Plugins > API/Plugins/ChaosVehicles > API/Plugins/ChaosVehicles/FVehicleState
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void CaptureState
(
const FBodyInstance* TargetInstance, |
Cache some useful data at the start of the frame from GT BodyInstance | ChaosVehicleMovementComponent.h | |
void CaptureState
(
const Chaos::FRigidBodyHandle_Internal* Handle, |
Cache some useful data at the start of the frame from Physics thread Particle Handle | ChaosVehicleMovementComponent.h |
CaptureState(const FBodyInstance *, float, float)
Description
Cache some useful data at the start of the frame from GT BodyInstance
| Name | CaptureState |
| Type | function |
| Header File | /Engine/Plugins/Experimental/ChaosVehiclesPlugin/Source/ChaosVehicles/Public/ChaosVehicleMovementComponent.h |
| Include Path | #include "ChaosVehicleMovementComponent.h" |
| Source | /Engine/Plugins/Experimental/ChaosVehiclesPlugin/Source/ChaosVehicles/Private/ChaosVehicleMovementComponent.cpp |
void CaptureState
(
const FBodyInstance * TargetInstance,
float GravityZ,
float DeltaTime
)
CaptureState(const Chaos::FRigidBodyHandle_Internal *, float, float)
Description
Cache some useful data at the start of the frame from Physics thread Particle Handle
| Name | CaptureState |
| Type | function |
| Header File | /Engine/Plugins/Experimental/ChaosVehiclesPlugin/Source/ChaosVehicles/Public/ChaosVehicleMovementComponent.h |
| Include Path | #include "ChaosVehicleMovementComponent.h" |
| Source | /Engine/Plugins/Experimental/ChaosVehiclesPlugin/Source/ChaosVehicles/Private/ChaosVehicleMovementComponent.cpp |
void CaptureState
(
const Chaos::FRigidBodyHandle_Internal * Handle,
float GravityZ,
float DeltaTime
)