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Commonly used state - evaluated once used wherever required
| Name | FVehicleState |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/ChaosVehiclesPlugin/Source/ChaosVehicles/Public/ChaosVehicleMovementComponent.h |
| Include Path | #include "ChaosVehicleMovementComponent.h" |
Syntax
struct FVehicleState
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FVehicleState() |
ChaosVehicleMovementComponent.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bAllWheelsOnGround | bool | ChaosVehicleMovementComponent.h | ||
| bSleeping | bool | ChaosVehicleMovementComponent.h | ||
| bVehicleInAir | bool | ChaosVehicleMovementComponent.h | ||
| ForwardsAcceleration | float | ChaosVehicleMovementComponent.h | ||
| ForwardSpeed | float | ChaosVehicleMovementComponent.h | ||
| LastFrameVehicleLocalVelocity | FVector | ChaosVehicleMovementComponent.h | ||
| LocalAcceleration | FVector | ChaosVehicleMovementComponent.h | ||
| LocalGForce | FVector | ChaosVehicleMovementComponent.h | ||
| NumWheelsOnGround | int | ChaosVehicleMovementComponent.h | ||
| SleepCounter | int | ChaosVehicleMovementComponent.h | ||
| VehicleForwardAxis | FVector | ChaosVehicleMovementComponent.h | ||
| VehicleLocalVelocity | FVector | ChaosVehicleMovementComponent.h | ||
| VehicleRightAxis | FVector | ChaosVehicleMovementComponent.h | ||
| VehicleUpAxis | FVector | ChaosVehicleMovementComponent.h | ||
| VehicleWorldAngularVelocity | FVector | ChaosVehicleMovementComponent.h | ||
| VehicleWorldCOM | FVector | ChaosVehicleMovementComponent.h | ||
| VehicleWorldTransform | FTransform | ChaosVehicleMovementComponent.h | ||
| VehicleWorldVelocity | FVector | ChaosVehicleMovementComponent.h | ||
| WorldVelocityNormal | FVector | ChaosVehicleMovementComponent.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void CaptureState
(
const FBodyInstance* TargetInstance, |
Cache some useful data at the start of the frame from GT BodyInstance | ChaosVehicleMovementComponent.h | |
void CaptureState
(
const Chaos::FRigidBodyHandle_Internal* Handle, |
Cache some useful data at the start of the frame from Physics thread Particle Handle | ChaosVehicleMovementComponent.h |