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API > API/Plugins > API/Plugins/ChaosVehicles
Vehicle inputs from the player controller
| Name | FVehicleInputs |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/ChaosVehiclesPlugin/Source/ChaosVehicles/Public/ChaosVehicleManagerAsyncCallback.h |
| Include Path | #include "ChaosVehicleManagerAsyncCallback.h" |
Syntax
USTRUCT ()
struct FVehicleInputs
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FVehicleInputs() |
ChaosVehicleManagerAsyncCallback.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BrakeInput | float | Brake output to physics system. Range 0...1. | ChaosVehicleManagerAsyncCallback.h | |
| HandbrakeInput | float | Handbrake output to physics system. Range 0...1. | ChaosVehicleManagerAsyncCallback.h | |
| PitchInput | float | Body Pitch output to physics system. Range -1...1. | ChaosVehicleManagerAsyncCallback.h | |
| RollInput | float | Body Roll output to physics system. Range -1...1. | ChaosVehicleManagerAsyncCallback.h | |
| SteeringInput | float | Steering output to physics system. Range -1...1. | ChaosVehicleManagerAsyncCallback.h | |
| ThrottleInput | float | Accelerator output to physics system. Range 0...1. | ChaosVehicleManagerAsyncCallback.h | |
| YawInput | float | Body Yaw output to physics system. Range -1...1. | ChaosVehicleManagerAsyncCallback.h |