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API > API/Plugins > API/Plugins/ChaosVehicles
Control inputs holding the vehicle ones + persisten ones
| Name | FControlInputs |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/ChaosVehiclesPlugin/Source/ChaosVehicles/Public/ChaosVehicleManagerAsyncCallback.h |
| Include Path | #include "ChaosVehicleManagerAsyncCallback.h" |
Syntax
USTRUCT ()
struct FControlInputs : public FVehicleInputs
Inheritance Hierarchy
- FVehicleInputs → FControlInputs
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FControlInputs() |
ChaosVehicleManagerAsyncCallback.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| GearDownInput | bool | Check if the user has descreased the gear | ChaosVehicleManagerAsyncCallback.h | |
| GearUpInput | bool | Check if the user has risen the gear | ChaosVehicleManagerAsyncCallback.h | |
| ParkingEnabled | bool | Check if the parking is enabled | ChaosVehicleManagerAsyncCallback.h | |
| TransmissionType | uint8 | Type of transmission (manual/auto) | ChaosVehicleManagerAsyncCallback.h |