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API > API/Plugins > API/Plugins/ChaosVehicles
| Name | FVehicleReplicatedState |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/ChaosVehiclesPlugin/Source/ChaosVehicles/Public/ChaosVehicleMovementComponent.h |
| Include Path | #include "ChaosVehicleMovementComponent.h" |
Syntax
USTRUCT ()
struct FVehicleReplicatedState : public FVehicleInputs
Inheritance Hierarchy
- FVehicleInputs → FVehicleReplicatedState
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FVehicleReplicatedState() |
ChaosVehicleMovementComponent.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| TargetGear | int32 | State replication: gear | ChaosVehicleMovementComponent.h | |
| ThrottleDown | float | Input replication: decrease throttle | ChaosVehicleMovementComponent.h | |
| ThrottleUp | float | Input replication: increase throttle | ChaosVehicleMovementComponent.h |