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API > API/Plugins > API/Plugins/ChaosVehicles
| |
|
| Name |
FVehicleReplicatedState |
| Type |
struct |
| Header File |
/Engine/Plugins/Experimental/ChaosVehiclesPlugin/Source/ChaosVehicles/Public/ChaosVehicleMovementComponent.h |
| Include Path |
#include "ChaosVehicleMovementComponent.h" |
Syntax
USTRUCT ()
struct FVehicleReplicatedState : public FVehicleInputs
Inheritance Hierarchy
Constructors
| Name |
Remarks |
Include Path |
Unreal Specifiers |
FVehicleReplicatedState()
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|
ChaosVehicleMovementComponent.h |
|
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| TargetGear |
int32 |
State replication: gear |
ChaosVehicleMovementComponent.h |
|
| ThrottleDown |
float |
Input replication: decrease throttle |
ChaosVehicleMovementComponent.h |
|
| ThrottleUp |
float |
Input replication: increase throttle |
ChaosVehicleMovementComponent.h |
|
Functions
Public