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Add this struct to toggle crouch on the character
| Name | FChaosMoverCrouchInputs |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/ChaosMover/Source/ChaosMover/Public/ChaosMover/Character/ChaosCharacterInputs.h |
| Include Path | #include "ChaosMover/Character/ChaosCharacterInputs.h" |
Syntax
USTRUCT (MinimalAPI, BlueprintType )
struct FChaosMoverCrouchInputs : public FMoverDataStructBase
Inheritance Hierarchy
- FMoverDataStructBase → FChaosMoverCrouchInputs
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bWantsToCrouch | bool | Launch velocity in cm/s or impulse in kg cm/s. | ChaosMover/Character/ChaosCharacterInputs.h |
|
Functions
Public
Overridden from FMoverDataStructBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FMoverDataStructBase * Clone() |
ChaosMover/Character/ChaosCharacterInputs.h | ||
virtual UScriptStruct * GetScriptStruct() |
ChaosMover/Character/ChaosCharacterInputs.h | ||
virtual void Interpolate
(
const FMoverDataStructBase& From, |
ChaosMover/Character/ChaosCharacterInputs.h | ||
virtual void Merge
(
const FMoverDataStructBase& From |
ChaosMover/Character/ChaosCharacterInputs.h | ||
virtual bool NetSerialize
(
FArchive& Ar, |
ChaosMover/Character/ChaosCharacterInputs.h | ||
virtual bool ShouldReconcile
(
const FMoverDataStructBase& AuthorityState |
ChaosMover/Character/ChaosCharacterInputs.h | ||
virtual void ToString
(
FAnsiStringBuilderBase& Out |
ChaosMover/Character/ChaosCharacterInputs.h |