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Movement basis state, for any movement that is relative to a basis transform given in world coordinates.
| Name | FChaosMovementBasis |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/ChaosMover/Source/ChaosMover/Public/ChaosMover/ChaosMoverSimulationTypes.h |
| Include Path | #include "ChaosMover/ChaosMoverSimulationTypes.h" |
Syntax
USTRUCT (BlueprintType )
struct FChaosMovementBasis : public FMoverDataStructBase
Inheritance Hierarchy
- FMoverDataStructBase → FChaosMovementBasis
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BasisLocation | FVector | ChaosMover/ChaosMoverSimulationTypes.h |
|
|
| BasisRotation | FQuat | ChaosMover/ChaosMoverSimulationTypes.h |
|
Functions
Public
Overridden from FMoverDataStructBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FMoverDataStructBase * Clone() |
ChaosMover/ChaosMoverSimulationTypes.h | ||
virtual UScriptStruct * GetScriptStruct() |
ChaosMover/ChaosMoverSimulationTypes.h | ||
virtual void Interpolate
(
const FMoverDataStructBase& From, |
ChaosMover/ChaosMoverSimulationTypes.h | ||
virtual void Merge
(
const FMoverDataStructBase& From |
ChaosMover/ChaosMoverSimulationTypes.h | ||
virtual bool NetSerialize
(
FArchive& Ar, |
Implementation of FMoverDataStructBase. | ChaosMover/ChaosMoverSimulationTypes.h | |
virtual bool ShouldReconcile
(
const FMoverDataStructBase& AuthorityState |
ChaosMover/ChaosMoverSimulationTypes.h | ||
virtual void ToString
(
FAnsiStringBuilderBase& Out |
ChaosMover/ChaosMoverSimulationTypes.h |