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API > API/Plugins > API/Plugins/ChaosModularVehicleEngine
The default input producer that takes real input from the player and provides it to the simulation
| Name | UVehicleDefaultInputProducer |
| Type | class |
| Header File | /Engine/Plugins/Experimental/ChaosModularVehicle/Source/ChaosModularVehicleEngine/Public/ChaosModularVehicle/InputProducer.h |
| Include Path | #include "ChaosModularVehicle/InputProducer.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType, Blueprintable)
class UVehicleDefaultInputProducer : public UVehicleInputProducerBase
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UVehicleInputProducerBase → UVehicleDefaultInputProducer
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| MergedInput | FModuleInputContainer | ChaosModularVehicle/InputProducer.h |
Functions
Public
Overridden from UVehicleInputProducerBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void BufferInput
(
const FInputNameMap& InNameMap, |
Capture input at game thread frequency | ChaosModularVehicle/InputProducer.h | |
virtual void InitializeContainer
(
TArray< FModuleInputSetup >& SetupData, |
Initialize the input buffer container | ChaosModularVehicle/InputProducer.h | |
virtual void ProduceInput
(
int32 PhysicsStep, |
Produce input for PT simulation at PT frequency | ChaosModularVehicle/InputProducer.h |