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| Name | FModuleInputContainer |
| Type | struct |
| Header File | /Engine/Source/Runtime/Experimental/ChaosVehicles/ChaosVehiclesCore/Public/SimModule/ModuleInput.h |
| Include Path | #include "SimModule/ModuleInput.h" |
Syntax
USTRUCT ()
struct FModuleInputContainer
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FModuleInputContainer() |
SimModule/ModuleInput.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FInputNameMap | TMap< FName, int > | SimModule/ModuleInput.h | |
| FInputValues | TArray< FModuleInputValue > | SimModule/ModuleInput.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| InputValues | TArray< FModuleInputValue > | SimModule/ModuleInput.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TArray< FModuleInputValue > & AccessInputValues() |
SimModule/ModuleInput.h | ||
int AddInput
(
EModuleInputValueType Type |
SimModule/ModuleInput.h | ||
void ClearConsumedInputs () |
Clear input once it has been consumed if input is marked as sutch. | SimModule/ModuleInput.h | |
void Combine
(
const FModuleInputContainer& With |
SimModule/ModuleInput.h | ||
void CombineValueAtIndex
(
int Index, |
SimModule/ModuleInput.h | ||
void Decay
(
const float DecayAmount |
Decay input during resimulation by DecayAmount which increases over resimulation frames from 0.0 -> 1.0 when the input is being reused | SimModule/ModuleInput.h | |
int GetNumInputs() |
SimModule/ModuleInput.h | ||
FModuleInputValue GetValueAtIndex
(
int Index |
SimModule/ModuleInput.h | ||
void Initialize
(
TArray< FModuleInputSetup >& SetupData, |
SimModule/ModuleInput.h | ||
void Lerp
(
const FModuleInputContainer& Min, |
SimModule/ModuleInput.h | ||
void Merge
(
const FModuleInputContainer& From |
SimModule/ModuleInput.h | ||
void MergeValueAtIndex
(
int Index, |
SimModule/ModuleInput.h | ||
void RemoveAllInputs() |
SimModule/ModuleInput.h | ||
void Serialize
(
FArchive& Ar, |
SimModule/ModuleInput.h | ||
void SetValueAtIndex
(
int Index, |
SimModule/ModuleInput.h | ||
void ZeroValues() |
SimModule/ModuleInput.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FModuleInputContainer & operator=
(
const FModuleInputContainer& Other |
SimModule/ModuleInput.h |