Navigation
API > API/Plugins > API/Plugins/ChaosModularVehicleEngine > API/Plugins/ChaosModularVehicleEngine/ChaosModularVehicle
Inheritance Hierarchy
- FModularVehicleAsyncInput
- FModularVehicleDefaultAsyncInput
References
| Module | ChaosModularVehicleEngine |
| Header | /Engine/Plugins/Experimental/ChaosModularVehicle/Source/ChaosModularVehicleEngine/Public/ChaosModularVehicle/ChaosSimModuleManagerAsyncCallback.h |
| Include | #include "ChaosModularVehicle/ChaosSimModuleManagerAsyncCallback.h" |
Syntax
struct FModularVehicleAsyncInput
Remarks
Per Vehicle Input State from Game Thread to Physics Thread
Variables
| Type | Name | Description | |
|---|---|---|---|
| FPhysicsModularVehicleInputs | PhysicsInputs | ||
| IPhysicsProxyBase * | Proxy | ||
| const EChaosAsyncVehicleDataType | Type |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Destructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | |||
| UModularVehicleBaseComponent * | GetVehicle () |
||
| void | |||
| void | SetVehicle
(
UModularVehicleBaseComponent* VehicleIn |
||
| TUniquePtr< struct FModularVehicleAsyncOutput > | Simulate
(
UWorld* World, |
Vehicle simulation running on the Physics Thread |