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FleshComponent
| Name | UFleshComponent |
| Type | class |
| Header File | /Engine/Plugins/Experimental/ChaosFlesh/Source/ChaosFleshEngine/Public/ChaosFlesh/FleshComponent.h |
| Include Path | #include "ChaosFlesh/FleshComponent.h" |
Syntax
UCLASS (Meta=(BlueprintSpawnableComponent))
class UFleshComponent : public UDeformableGameplayComponent
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UActorComponent → USceneComponent → UPrimitiveComponent → UDeformablePhysicsComponent → UDeformableTetrahedralComponent → UDeformableGameplayComponent → UFleshComponent
Implements Interfaces
- IAsyncPhysicsStateProcessor
- IInterface_AssetUserData
- IInterface_AsyncCompilation
- INavRelevantInterface
- IPhysicsComponent
- IDeformableInterface
- IDataflowGeometryCachable
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UFleshComponent
(
const FObjectInitializer& ObjectInitializer |
ChaosFlesh/FleshComponent.h |