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An asset that can produces a geometry cache
| Name | IDataflowGeometryCachable |
| Type | class |
| Header File | /Engine/Source/Runtime/Experimental/Dataflow/Simulation/Public/Dataflow/Interfaces/DataflowInterfaceGeometryCachable.h |
| Include Path | #include "Dataflow/Interfaces/DataflowInterfaceGeometryCachable.h" |
Syntax
class IDataflowGeometryCachable
Derived Classes
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TArray< FVector3f > GetGeometryCachePositions
(
const USkeletalMesh* SkeletalMesh |
Computes skeletal mesh positions for geometry cache | Dataflow/Interfaces/DataflowInterfaceGeometryCachable.h | |
TArray< FVector3f > GetGeometryCachePositions
(
const UStaticMesh* StaticMesh |
Computes static mesh positions for geometry cache | Dataflow/Interfaces/DataflowInterfaceGeometryCachable.h | |
TOptional< TArray< int32 > > GetMeshImportVertexMap
(
const USkinnedAsset& SkinnedMeshAsset |
Get mapping from final mesh vertex index to raw import vertex index | Dataflow/Interfaces/DataflowInterfaceGeometryCachable.h | |
virtual bool IsSkeletalMeshAnimationCompatible
(
const USkeletalMeshComponent* SkeletalMeshComponent |
Returns true if the asset supports animation update from a skeletal mesh | Dataflow/Interfaces/DataflowInterfaceGeometryCachable.h |