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API > API/Plugins > API/Plugins/ChaosFleshEngine
| Name | UDeformableGameplayComponent |
| Type | class |
| Header File | /Engine/Plugins/Experimental/ChaosFlesh/Source/ChaosFleshEngine/Public/ChaosFlesh/ChaosDeformableGameplayComponent.h |
| Include Path | #include "ChaosFlesh/ChaosDeformableGameplayComponent.h" |
Syntax
UCLASS (Meta=(BlueprintSpawnableComponent))
class UDeformableGameplayComponent : public UDeformableTetrahedralComponent
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UActorComponent → USceneComponent → UPrimitiveComponent → UDeformablePhysicsComponent → UDeformableTetrahedralComponent → UDeformableGameplayComponent
Implements Interfaces
- IAsyncPhysicsStateProcessor
- IInterface_AssetUserData
- IInterface_AsyncCompilation
- INavRelevantInterface
- IPhysicsComponent
- IDeformableInterface
- IDataflowGeometryCachable
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UDeformableGameplayComponent
(
const FObjectInitializer& ObjectInitializer |
ChaosFlesh/ChaosDeformableGameplayComponent.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~UDeformableGameplayComponent() |
ChaosFlesh/ChaosDeformableGameplayComponent.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| GameplayColllisions | FGameplayColllisions | ChaosFlesh/ChaosDeformableGameplayComponent.h |
|
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| EnvCollisionsPreviousHits | TSet< int32 > | ChaosFlesh/ChaosDeformableGameplayComponent.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void DetectEnvironmentCollisions
(
const int32 MaxNumTests, |
DetectEnvironmentCollisions | ChaosFlesh/ChaosDeformableGameplayComponent.h |
Overridden from UDeformablePhysicsComponent
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PreSolverUpdate() |
ChaosFlesh/ChaosDeformableGameplayComponent.h |