Navigation
API > API/Plugins > API/Plugins/ChaosFleshEngine
Dataflow content owning dataflow and solver properties that will be used to evaluate the graph
| Name | UDataflowFleshContent |
| Type | class |
| Header File | /Engine/Plugins/Experimental/ChaosFlesh/Source/ChaosFleshEngine/Public/ChaosFlesh/FleshAsset.h |
| Include Path | #include "ChaosFlesh/FleshAsset.h" |
Syntax
UCLASS ()
class UDataflowFleshContent : public UDataflowSkeletalContent
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UDataflowContextObject → UDataflowBaseContent → UDataflowSkeletalContent → UDataflowFleshContent
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UDataflowFleshContent() |
ChaosFlesh/FleshAsset.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~UDataflowFleshContent() |
ChaosFlesh/FleshAsset.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| SolverCollisions | FSolverCollisionsGroup | ChaosFlesh/FleshAsset.h |
|
|
| SolverConstraints | FSolverConstraintsGroup | ChaosFlesh/FleshAsset.h |
|
|
| SolverDebugging | FSolverDebuggingGroup | ChaosFlesh/FleshAsset.h |
|
|
| SolverEvolution | FSolverEvolutionGroup | ChaosFlesh/FleshAsset.h |
|
|
| SolverForces | FSolverForcesGroup | ChaosFlesh/FleshAsset.h |
|
|
| SolverMuscleActivation | FSolverMuscleActivationGroup | ChaosFlesh/FleshAsset.h |
|
|
| SolverTiming | FSolverTimingGroup | ChaosFlesh/FleshAsset.h |
|
Functions
Public
Overridden from UDataflowBaseContent
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void SetActorProperties
(
TObjectPtr< AActor >& PreviewActor |
Set all the preview actor exposed properties | ChaosFlesh/FleshAsset.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
ChaosFlesh/FleshAsset.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void AddReferencedObjects
(
UObject* InThis, |
ChaosFlesh/FleshAsset.h |