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API > API/Plugins > API/Plugins/ChaosFleshEngine
| Name | FSolverMuscleActivationGroup |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/ChaosFlesh/Source/ChaosFleshEngine/Public/ChaosFlesh/ChaosDeformableSolverGroups.h |
| Include Path | #include "ChaosFlesh/ChaosDeformableSolverGroups.h" |
Syntax
USTRUCT (BlueprintType )
struct FSolverMuscleActivationGroup
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| ChaosFlesh/ChaosDeformableSolverGroups.h | |||
| ChaosFlesh/ChaosDeformableSolverGroups.h | |||
| ChaosFlesh/ChaosDeformableSolverGroups.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FSolverMuscleActivationGroup() |
ChaosFlesh/ChaosDeformableSolverGroups.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bDoMuscleActivation | bool | Muscle activation is driven by origin-insertion length. Check SetMuscleActivationParameter for more info. | ChaosFlesh/ChaosDeformableSolverGroups.h |
|
| bOverrideMuscleActivationWithAnimatedCurves | bool | Override muscle activation with animation curves. Check ReadSkeletalMeshCurves node for more info. | ChaosFlesh/ChaosDeformableSolverGroups.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool GetDoLengthBasedMuscleActivation() |
ChaosFlesh/ChaosDeformableSolverGroups.h | ||
PRAGMA_DISABLE_DEPRECATION_WARNINGS void SetDoLengthBasedMuscleActivation
(
bool bInDoMuscleActivation |
ChaosFlesh/ChaosDeformableSolverGroups.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| ChaosFlesh/ChaosDeformableSolverGroups.h | |||
| ChaosFlesh/ChaosDeformableSolverGroups.h |