Navigation
API > API/Plugins > API/Plugins/ChaosFleshEngine > API/Plugins/ChaosFleshEngine/ChaosFlesh
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UFleshAsset
References
| Module | ChaosFleshEngine |
| Header | /Engine/Plugins/Experimental/ChaosFlesh/Source/ChaosFleshEngine/Public/ChaosFlesh/FleshAsset.h |
| Include | #include "ChaosFlesh/FleshAsset.h" |
Syntax
UCLASS (BlueprintType, CustomConstructor)
class UFleshAsset :
public UObject ,
public IDataflowContentOwner
Remarks
UObject wrapper for the FFleshAsset
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bRenderInEditor | ||
| TObjectPtr< UDataflow > | DataflowAsset | Dataflow | |
| FString | DataflowTerminal | ||
| TSharedPtr< FFleshCollection, ESPMode::ThreadSafe > | FleshCollection | FleshCollection | |
| TArray< FStringValuePair > | Overrides | ||
| TSoftObjectPtr< UAnimationAsset > | PreviewAnimationAsset | The following PreviewScene properties are modeled after PreviewSkeletalMesh in USkeleton | |
| FSolverCollisionsGroup | PreviewSolverCollisions | ||
| FSolverConstraintsGroup | PreviewSolverConstraints | ||
| FSolverDebuggingGroup | PreviewSolverDebugging | ||
| FSolverEvolutionGroup | PreviewSolverEvolution | ||
| FSolverForcesGroup | PreviewSolverForces | ||
| FSolverMuscleActivationGroup | PreviewSolverMuscleActivation | ||
| FSolverTimingGroup | PreviewSolverTiming | ||
| TObjectPtr< USkeletalMesh > | SkeletalMesh | SkeletalMesh | |
| TObjectPtr< USkeleton > | Skeleton | ||
| TObjectPtr< UStaticMesh > | StaticMesh | SkeletalMesh | |
| TObjectPtr< USkeletalMesh > | TargetDeformationSkeleton | Skeleton to use with the flesh deformer or `GetSkeletalMeshEmbeddedPositions()_ on the flesh component. | |
| TObjectPtr< class UThumbnailInfo > | ThumbnailInfo | Information for thumbnail rendering |
Constructors
| Type | Name | Description | |
|---|---|---|---|
UFleshAsset
(
const FObjectInitializer& ObjectInitializer |
|||
UFleshAsset
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| FFleshAssetEdit | |||
| const TManagedArray< FVector3f > * | |||
| const FFleshCollection * | |||
| FFleshCollection * | |||
| TManagedArray< FVector3f > & | GetPositions () |
||
| void | |||
| void | SetCollection
(
FFleshCollection* InCollection |
Editing the collection should only be through the edit object. |
Overridden from UObject
| Type | Name | Description | |
|---|---|---|---|
| void | PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Post edit change property | |
| void | Serialize |
Overridden from IDataflowContentOwner
| Type | Name | Description | |
|---|---|---|---|
| TObjectPtr< UDataflowBaseContent > | Interface to create a dataflow content instance from that owner | ||
| void | ReadDataflowContent
(
const TObjectPtr< UDataflowBaseContent >& DataflowContent |
Interface to update a dataflow content instance from that owner | |
| void | WriteDataflowContent
(
const TObjectPtr< UDataflowBaseContent >& DataflowContent |
Interface to update a dataflow content instance from that owner |