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API > API/Plugins > API/Plugins/ChaosFleshEngine > API/Plugins/ChaosFleshEngine/ChaosFlesh > API/Plugins/ChaosFleshEngine/ChaosFlesh/UFleshAsset
Syntax
UPROPERTY (EditAnywhere, BlueprintReadWrite, Category="Rendering")
TObjectPtr < USkeletalMesh > TargetDeformationSkeleton
Remarks
Skeleton to use with the flesh deformer or `GetSkeletalMeshEmbeddedPositions()_ on the flesh component. Bindings for this skeletal mesh must be stored in the rest collection.