Navigation
API > API/Plugins > API/Plugins/ChaosClothAssetDataflowNodes > API/Plugins/ChaosClothAssetDataflowNodes/FChaosClothAssetSimulationBaseCo- > API/Plugins/ChaosClothAssetDataflowNodes/FChaosClothAssetSimulationBaseCo-/FPropertyHelper
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
int32 SetPropertyWeighted
(
const FName& PropertyName, |
ChaosClothAsset/SimulationBaseConfigNode.h | ||
int32 SetPropertyWeighted
(
const FName& PropertyName, |
ChaosClothAsset/SimulationBaseConfigNode.h | ||
int32 SetPropertyWeighted
(
const FName& PropertyName, |
ChaosClothAsset/SimulationBaseConfigNode.h | ||
int32 SetPropertyWeighted
(
const FName& PropertyName, |
ChaosClothAsset/SimulationBaseConfigNode.h | ||
int32 SetPropertyWeighted
(
const T* ConfigStruct, |
ChaosClothAsset/SimulationBaseConfigNode.h | ||
int32 SetPropertyWeighted
(
const FName& PropertyName, |
ChaosClothAsset/SimulationBaseConfigNode.h |
SetPropertyWeighted(const FName &, const FVector2f &, const TArray< FName > &, ECollectionPropertyFlags)
| Name | SetPropertyWeighted |
| Type | function |
| Header File | /Engine/Plugins/ChaosClothAssetEditor/Source/ChaosClothAssetDataflowNodes/Public/ChaosClothAsset/SimulationBaseConfigNode.h |
| Include Path | #include "ChaosClothAsset/SimulationBaseConfigNode.h" |
| Source | /Engine/Plugins/ChaosClothAssetEditor/Source/ChaosClothAssetDataflowNodes/Private/ChaosClothAsset/SimulationBaseConfigNode.cpp |
int32 SetPropertyWeighted
(
const FName & PropertyName,
const FVector2f & PropertyValue,
const TArray < FName > & SimilarPropertyNames,
ECollectionPropertyFlags PropertyFlags
)
SetPropertyWeighted(const FName &, const FChaosClothAssetWeightedValue &, const TArray< FName > &, ECollectionPropertyFlags)
| Name | SetPropertyWeighted |
| Type | function |
| Header File | /Engine/Plugins/ChaosClothAssetEditor/Source/ChaosClothAssetDataflowNodes/Public/ChaosClothAsset/SimulationBaseConfigNode.h |
| Include Path | #include "ChaosClothAsset/SimulationBaseConfigNode.h" |
| Source | /Engine/Plugins/ChaosClothAssetEditor/Source/ChaosClothAssetDataflowNodes/Private/ChaosClothAsset/SimulationBaseConfigNode.cpp |
int32 SetPropertyWeighted
(
const FName & PropertyName,
const FChaosClothAssetWeightedValue & PropertyValue,
const TArray < FName > & SimilarPropertyNames,
ECollectionPropertyFlags PropertyFlags
)
SetPropertyWeighted(const FName &, const FChaosClothAssetWeightedValueNonAnimatable &, const TArray< FName > &, ECollectionPropertyFlags)
| Name | SetPropertyWeighted |
| Type | function |
| Header File | /Engine/Plugins/ChaosClothAssetEditor/Source/ChaosClothAssetDataflowNodes/Public/ChaosClothAsset/SimulationBaseConfigNode.h |
| Include Path | #include "ChaosClothAsset/SimulationBaseConfigNode.h" |
| Source | /Engine/Plugins/ChaosClothAssetEditor/Source/ChaosClothAssetDataflowNodes/Private/ChaosClothAsset/SimulationBaseConfigNode.cpp |
int32 SetPropertyWeighted
(
const FName & PropertyName,
const FChaosClothAssetWeightedValueNonAnimatable & PropertyValue,
const TArray < FName > & SimilarPropertyNames,
ECollectionPropertyFlags PropertyFlags
)
SetPropertyWeighted(const FName &, const FChaosClothAssetWeightedValueNonAnimatableNoLowHighRange &, const TArray< FName > &, ECollectionPropertyFlags)
| Name | SetPropertyWeighted |
| Type | function |
| Header File | /Engine/Plugins/ChaosClothAssetEditor/Source/ChaosClothAssetDataflowNodes/Public/ChaosClothAsset/SimulationBaseConfigNode.h |
| Include Path | #include "ChaosClothAsset/SimulationBaseConfigNode.h" |
| Source | /Engine/Plugins/ChaosClothAssetEditor/Source/ChaosClothAssetDataflowNodes/Private/ChaosClothAsset/SimulationBaseConfigNode.cpp |
int32 SetPropertyWeighted
(
const FName & PropertyName,
const FChaosClothAssetWeightedValueNonAnimatableNoLowHighRange & PropertyValue,
const TArray < FName > & SimilarPropertyNames,
ECollectionPropertyFlags PropertyFlags
)
SetPropertyWeighted(const T , const WeightedValueType , const TArray< FName > &, ECollectionPropertyFlags)
| Name | SetPropertyWeighted |
| Type | function |
| Header File | /Engine/Plugins/ChaosClothAssetEditor/Source/ChaosClothAssetDataflowNodes/Public/ChaosClothAsset/SimulationBaseConfigNode.h |
| Include Path | #include "ChaosClothAsset/SimulationBaseConfigNode.h" |
template<typename T, typename WeightedValueType, std::enable_if_t<, T >), int >>
int32 SetPropertyWeighted
(
const T * ConfigStruct,
const WeightedValueType * PropertyValue,
const TArray < FName > & SimilarPropertyNames,
ECollectionPropertyFlags PropertyFlags
)
SetPropertyWeighted(const FName &, const bool, const float &, const float &, const FString &, const TArray< FName > &, ECollectionPropertyFlags)
| Name | SetPropertyWeighted |
| Type | function |
| Header File | /Engine/Plugins/ChaosClothAssetEditor/Source/ChaosClothAssetDataflowNodes/Public/ChaosClothAsset/SimulationBaseConfigNode.h |
| Include Path | #include "ChaosClothAsset/SimulationBaseConfigNode.h" |
| Source | /Engine/Plugins/ChaosClothAssetEditor/Source/ChaosClothAssetDataflowNodes/Private/ChaosClothAsset/SimulationBaseConfigNode.cpp |
int32 SetPropertyWeighted
(
const FName & PropertyName,
const bool bIsAnimatable,
const float & PropertyLow,
const float & PropertyHigh,
const FString & WeightMap,
const TArray < FName > & SimilarPropertyNames,
ECollectionPropertyFlags PropertyFlags
) const