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Unreal Engine C++ API Reference > Plugins > ChaosCaching
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Classes
Type | Name | Description | |
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AChaosCacheManager | ||
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AChaosCachePlayer | ||
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FCacheEvaluationContext | ||
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FCacheEvaluationResult | ||
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FCacheEventBase | Base type for all events, ALL events must derive from this so we have a fallback for serialization when we can't find the actual event struct. | |
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FCacheEventTrack | ||
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FCacheSpawnableTemplate | ||
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FCacheUserToken | ||
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FCompressedRichCurves | ||
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FObservedComponent | ||
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FParticleTransformTrack | ||
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FPendingFrameWrite | ||
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FPendingParticleWrite | ||
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FPerParticleCacheData | ||
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FPerSolverData | ||
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FPlaybackTickRecord | ||
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FRichCurves | ||
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IChaosCachingPlugin | ||
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UChaosCache | ||
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UChaosCacheCollection |
Typedefs
Name | Description |
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FCacheEventHandle |
Enums
Type | Name | Description | |
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ECacheMode | ||
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EStartMode |