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Unreal Engine C++ API Reference > Plugins > ChaosCaching > Chaos
Inheritance Hierarchy
- FCacheEventBase
- FBreakingEvent
- FCollisionEvent
- FEnableStateEvent
- FTrailingEvent
References
Module | ChaosCaching |
Header | /Engine/Plugins/Experimental/ChaosCaching/Source/ChaosCaching/Public/Chaos/CacheEvents.h |
Include | #include "Chaos/CacheEvents.h" |
Syntax
USTRUCT&40;&41;
struct FCacheEventBase
Remarks
Base type for all events, ALL events must derive from this so we have a fallback for serialization when we can't find the actual event struct.
Constructors
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Destructors
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