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Unreal Engine C++ API Reference > Plugins > ChaosCaching > Chaos > Adapters > FComponentCacheAdapter
- FComponentCacheAdapter::InitializeForRecord()
- FStaticMeshCacheAdapter::InitializeForRecord()
- FFleshCacheAdapter::InitializeForRecord()
- FGeometryCollectionCacheAdapter::InitializeForRecord()
References
Module | ChaosCaching |
Header | /Engine/Plugins/Experimental/ChaosCaching/Source/ChaosCaching/Public/Chaos/Adapters/CacheAdapter.h |
Include | #include "Chaos/Adapters/CacheAdapter.h" |
bool InitializeForRecord
&40;
UPrimitiveComponent &42; InComponent,
UChaosCache &42; InCache
&41;
Remarks
Called from the game thread to initialize a component and cache ready to record a cache
Parameters
Name | Description |
---|---|
InComponent | Target component to initialize |
InCache | Target cache to initialize |