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Unreal Engine C++ API Reference > Plugins > ChaosFleshEngine > ChaosCache > FFleshCacheAdapter
- FComponentCacheAdapter::InitializeForRecord()
- FFleshCacheAdapter::InitializeForRecord()
References
Module | ChaosFleshEngine |
Header | /Engine/Plugins/Experimental/ChaosFlesh/Source/ChaosFleshEngine/Public/ChaosCache/FleshComponentCacheAdapter.h |
Include | #include "ChaosCache/FleshComponentCacheAdapter.h" |
Source | /Engine/Plugins/Experimental/ChaosFlesh/Source/ChaosFleshEngine/Private/ChaosCache/FleshComponentCacheAdapter.cpp |
virtual bool InitializeForRecord
&40;
UPrimitiveComponent &42; InComponent,
UChaosCache &42; InCache
&41;
Remarks
Called from the game thread to initialize a component and cache ready to record a cache
Parameters
Name | Description |
---|---|
InComponent | Target component to initialize |
InCache | Target cache to initialize |