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API > API/Plugins > API/Plugins/CascadeToNiagaraConverter
| Name | FStackEntryAddAction |
| Type | struct |
| Header File | /Engine/Plugins/FX/CascadeToNiagaraConverter/Source/CascadeToNiagaraConverter/Public/NiagaraStackGraphUtilitiesAdapterLibrary.h |
| Include Path | #include "NiagaraStackGraphUtilitiesAdapterLibrary.h" |
Syntax
USTRUCT ()
struct FStackEntryAddAction
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| NiagaraStackGraphUtilitiesAdapterLibrary.h | |||
FStackEntryAddAction
(
UNiagaraClipboardFunction* InParameterSetClipboardFunction, |
NiagaraStackGraphUtilitiesAdapterLibrary.h | ||
FStackEntryAddAction
(
UNiagaraScriptConversionContext* InScriptConversionContext, |
NiagaraStackGraphUtilitiesAdapterLibrary.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ClipboardFunction | TObjectPtr< UNiagaraClipboardFunction > | If mode is SetParameter, represents the pending parameter to set directly and create a stack entry for. Otherwise this value is ignored. | NiagaraStackGraphUtilitiesAdapterLibrary.h | |
| Mode | EStackEntryAddActionMode | The mode of the AddStackEntryAction: when the action is applied to a UNiagaraEmitterConversionContext during Finalize(), the mode chooses what form of stack entry to add. | NiagaraStackGraphUtilitiesAdapterLibrary.h | |
| ModuleName | FName | If Mode is Module, acts as a key to lookup the ScriptConversionContext. | NiagaraStackGraphUtilitiesAdapterLibrary.h | |
| ScriptConversionContext | TObjectPtr< UNiagaraScriptConversionContext > | If Mode is Module, represents the pending module script to create a stack entry for. Otherwise this value is ignored. | NiagaraStackGraphUtilitiesAdapterLibrary.h | |
| StackEntryID | FStackEntryID | Info to find the category of the stack to add the stack entry to. | NiagaraStackGraphUtilitiesAdapterLibrary.h |