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API > API/Plugins > API/Plugins/CascadeToNiagaraConverter
| Name | FStackEntryID |
| Type | struct |
| Header File | /Engine/Plugins/FX/CascadeToNiagaraConverter/Source/CascadeToNiagaraConverter/Public/NiagaraStackGraphUtilitiesAdapterLibrary.h |
| Include Path | #include "NiagaraStackGraphUtilitiesAdapterLibrary.h" |
Syntax
USTRUCT (BlueprintType )
struct FStackEntryID
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| NiagaraStackGraphUtilitiesAdapterLibrary.h | |||
FStackEntryID
(
EScriptExecutionCategory TargetExecutionCategory |
NiagaraStackGraphUtilitiesAdapterLibrary.h | ||
FStackEntryID
(
const FNiagaraEventHandlerAddAction& TargetEventHandlerStackEntry |
NiagaraStackGraphUtilitiesAdapterLibrary.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| EventName | FName | If the ScriptExecutionCategory is ParticleEvent, this FName is the key to find the desired event stack group. | NiagaraStackGraphUtilitiesAdapterLibrary.h | |
| ScriptExecutionCategory | EScriptExecutionCategory | The stack group to put a stack entry in. | NiagaraStackGraphUtilitiesAdapterLibrary.h |