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Unreal Engine C++ API Reference > Plugins > CascadeToNiagaraConverter
References
Module | CascadeToNiagaraConverter |
Header | /Engine/Plugins/FX/CascadeToNiagaraConverter/Source/CascadeToNiagaraConverter/Public/NiagaraStackGraphUtilitiesAdapterLibrary.h |
Include | #include "NiagaraStackGraphUtilitiesAdapterLibrary.h" |
Syntax
USTRUCT&40;BlueprintInternalUseOnly&41;
struct FNiagaraEventHandlerAddAction
Variables
Type | Name | Description | |
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FNiagaraAddEventGeneratorOptions | AddEventGeneratorOptions | |
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bool | bRandomSpawnNumber | Whether using a random spawn number. |
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EScriptExecutionMode | ExecutionMode | Begin FNiagaraEventScriptProperties. |
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int32 | MaxEventsPerFrame | Controls how many events are consumed by this event handler. |
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int32 | MinSpawnNumber | The minimum spawn number when random spawn is used. Spawn Number is used as the maximum range. |
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ENiagaraEventHandlerAddMode | Mode | |
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FGuid | SourceEmitterID | Id of the Emitter Handle that generated the event. |
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FName | SourceEventName | The name of the event generated. |
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int32 | SpawnNumber | Controls whether or not particles are spawned as a result of handling the event. |
Constructors
Type | Name | Description | |
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Functions
Type | Name | Description | |
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FNiagaraEventScriptProperties |