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Unreal Engine C++ API Reference > Plugins
Classes
Type | Name | Description | |
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FCreateScriptContextArgs | ||
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FEmitterDynamicParameterBP | BlueprintType wrapper around FEmitterDynamicParameter to allow managing in blueprint/python logic. | |
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FGenericConverterMessage | ||
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FLocationBoneSocketInfoBP | ||
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FNiagaraAddEventGeneratorOptions | ||
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FNiagaraConverterMessageTopics | ||
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FNiagaraEventHandlerAddAction | ||
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FNiagaraScriptVersion | ||
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FOrbitOptionsBP | BlueprintType wrapper around FOrbitOptions to allow managing in blueprint/python logic. | |
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FParticleBurstBlueprint | BlueprintType wrapper around FParticleBurst to allow managing in blueprint/python logic. | |
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FRichCurveKeyBP | ||
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FStackEntryAddAction | ||
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FStackEntryID | ||
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ICascadeToNiagaraConverterModule | ||
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UConvertCascadeToNiagaraResults | Wrapper class for passing results back from the ConvertCascadeToNiagara python script. | |
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UFXConverterUtilitiesLibrary | A C++ and Blueprint accessible library for converting fx type assets (Cascade and Niagara) | |
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UNiagaraEmitterConversionContext | Wrapper for modifying a UNiagaraEmitter by adding Scripts and Renderers through UNiagaraScriptConversionContexts and UNiagaraRendererProperties, respectively. | |
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UNiagaraScriptConversionContext | Wrapper for programmatically adding scripts to a UNiagaraEmitter through a UNiagaraEmitterConversionContext. | |
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UNiagaraScriptConversionContextInput | Wrapper for setting the value on a parameter of a UNiagaraScript, applied through a UNiagaraScriptConversionContext. | |
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UNiagaraSystemConversionContext | Wrapper for modifying a UNiagaraSystem by adding Emitters through UNiagaraEmitterConversionContexts. |