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API > API/Plugins > API/Plugins/Niagara
Inheritance Hierarchy
- FNiagaraEmitterScriptProperties
- FNiagaraEventScriptProperties
References
Module | Niagara |
Header | /Engine/Plugins/FX/Niagara/Source/Niagara/Classes/NiagaraEmitter.h |
Include | #include "NiagaraEmitter.h" |
Syntax
USTRUCT&40;&41;
struct FNiagaraEventScriptProperties : public FNiagaraEmitterScriptProperties
Variables
Type | Name | Description | |
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bool | bRandomSpawnNumber | Whether using a random spawn number. |
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EScriptExecutionMode | ExecutionMode | Controls which particles have the event script run on them. |
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uint32 | MaxEventsPerFrame | Controls how many events are consumed by this event handler. |
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uint32 | MinSpawnNumber | The minimum spawn number when random spawn is used. Spawn Number is used as the maximum range. |
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FGuid | SourceEmitterID | Id of the Emitter Handle that generated the event. |
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FName | SourceEventName | The name of the event generated. |
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uint32 | SpawnNumber | Controls whether or not particles are spawned as a result of handling the event. |
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bool | UpdateAttributeInitialValues | Should Event Spawn Scripts modify the Initial values for particle attributes they modify. |
Constructors
Type | Name | Description | |
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