| AddEventGeneratorOptions |
FNiagaraAddEventGeneratorOptions |
|
NiagaraStackGraphUtilitiesAdapterLibrary.h |
- BlueprintReadWrite
- Category="Event Handler Options"
|
| bRandomSpawnNumber |
bool |
Whether using a random spawn number. |
NiagaraStackGraphUtilitiesAdapterLibrary.h |
- BlueprintReadWrite
- Category="Event Handler Options"
|
| ExecutionMode |
EScriptExecutionMode |
Begin FNiagaraEventScriptProperties. |
NiagaraStackGraphUtilitiesAdapterLibrary.h |
- BlueprintReadWrite
- Category="Event Handler Options"
|
| MaxEventsPerFrame |
int32 |
Controls how many events are consumed by this event handler. |
NiagaraStackGraphUtilitiesAdapterLibrary.h |
- BlueprintReadWrite
- Category="Event Handler Options"
|
| MinSpawnNumber |
int32 |
The minimum spawn number when random spawn is used. Spawn Number is used as the maximum range. |
NiagaraStackGraphUtilitiesAdapterLibrary.h |
- BlueprintReadWrite
- Category="Event Handler Options"
|
| Mode |
ENiagaraEventHandlerAddMode |
|
NiagaraStackGraphUtilitiesAdapterLibrary.h |
- BlueprintReadWrite
- Category="Event Handler Options"
|
| SourceEmitterID |
FGuid |
Id of the Emitter Handle that generated the event. |
NiagaraStackGraphUtilitiesAdapterLibrary.h |
|
| SourceEventName |
FName |
The name of the event generated. |
NiagaraStackGraphUtilitiesAdapterLibrary.h |
- BlueprintReadWrite
- Category="Event Handler Options"
|
| SpawnNumber |
int32 |
Controls whether or not particles are spawned as a result of handling the event. |
NiagaraStackGraphUtilitiesAdapterLibrary.h |
- BlueprintReadWrite
- Category="Event Handler Options"
|