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API > API/Plugins > API/Plugins/CascadeToNiagaraConverter
| |
|
| Name |
FNiagaraAddEventGeneratorOptions |
| Type |
struct |
| Header File |
/Engine/Plugins/FX/CascadeToNiagaraConverter/Source/CascadeToNiagaraConverter/Public/NiagaraStackGraphUtilitiesAdapterLibrary.h |
| Include Path |
#include "NiagaraStackGraphUtilitiesAdapterLibrary.h" |
Syntax
USTRUCT (BlueprintInternalUseOnly)
struct FNiagaraAddEventGeneratorOptions
Constructors
| Name |
Remarks |
Include Path |
Unreal Specifiers |
FNiagaraAddEventGeneratorOptions()
|
|
NiagaraStackGraphUtilitiesAdapterLibrary.h |
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Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| EventGeneratorScriptAssetData |
FAssetData |
AssetData pointing to the UNiagaraScript that generates the event. |
NiagaraStackGraphUtilitiesAdapterLibrary.h |
- BlueprintReadWrite
- Category="Event Generator Options"
|
| SourceEmitterName |
FName |
The name to lookup the emitter which has the event generator. |
NiagaraStackGraphUtilitiesAdapterLibrary.h |
- BlueprintReadWrite
- Category="Event Generator Options"
|
Functions
Public