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API > API/Plugins > API/Plugins/Niagara
| Name | FNiagaraEventScriptProperties |
| Type | struct |
| Header File | /Engine/Plugins/FX/Niagara/Source/Niagara/Classes/NiagaraEmitter.h |
| Include Path | #include "NiagaraEmitter.h" |
Syntax
USTRUCT ()
struct FNiagaraEventScriptProperties : public FNiagaraEmitterScriptProperties
Inheritance Hierarchy
- FNiagaraEmitterScriptProperties → FNiagaraEventScriptProperties
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FNiagaraEventScriptProperties() |
NiagaraEmitter.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bRandomSpawnNumber | bool | Whether using a random spawn number. | NiagaraEmitter.h |
|
| ExecutionMode | EScriptExecutionMode | Controls which particles have the event script run on them. | NiagaraEmitter.h |
|
| MaxEventsPerFrame | uint32 | Controls how many events are consumed by this event handler. | NiagaraEmitter.h |
|
| MinSpawnNumber | uint32 | The minimum spawn number when random spawn is used. Spawn Number is used as the maximum range. | NiagaraEmitter.h |
|
| SourceEmitterID | FGuid | Id of the Emitter Handle that generated the event. | NiagaraEmitter.h |
|
| SourceEventName | FName | The name of the event generated. | NiagaraEmitter.h |
|
| SpawnNumber | uint32 | Controls whether or not particles are spawned as a result of handling the event. | NiagaraEmitter.h |
|
| UpdateAttributeInitialValues | bool | Should Event Spawn Scripts modify the Initial values for particle attributes they modify. | NiagaraEmitter.h |
|