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API > API/Plugins > API/Plugins/CascadeToNiagaraConverter
References
| Module | CascadeToNiagaraConverter |
| Header | /Engine/Plugins/FX/CascadeToNiagaraConverter/Source/CascadeToNiagaraConverter/Public/NiagaraStackGraphUtilitiesAdapterLibrary.h |
| Include | #include "NiagaraStackGraphUtilitiesAdapterLibrary.h" |
Syntax
USTRUCT&40;BlueprintInternalUseOnly&41;
struct FEmitterDynamicParameterBP
Remarks
BlueprintType wrapper around FEmitterDynamicParameter to allow managing in blueprint/python logic.
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bScaleVelocityByParamValue | If true, scale the velocity value selected in ValueMethod by the evaluated ParamValue. | |
| bool | bSpawnTimeOnly | If true, only set the value at spawn time of the particle, otherwise update each frame. | |
| bool | bUseEmitterTime | If true, use the EmitterTime to retrieve the value, otherwise use Particle RelativeTime. | |
| FName | ParamName | The parameter name - from the material DynamicParameter expression. READ-ONLY | |
| FRawDistributionFloat | ParamValue | The distribution for the parameter value. | |
| TEnumAsByte< EEmitterDynamicParameterValue > | ValueMethod | Where to get the parameter value from. |
Constructors
| Type | Name | Description | |
|---|---|---|---|
FEmitterDynamicParameterBP
(
const FEmitterDynamicParameter& DynamicParameter |
|||
FEmitterDynamicParameterBP
(
FName InParamName, |