 |
FCreateScriptContextArgs |
|
|
 |
FEmitterDynamicParameterBP |
BlueprintType wrapper around FEmitterDynamicParameter to allow managing in blueprint/python logic. |
|
 |
FGenericConverterMessage |
|
|
 |
FLocationBoneSocketInfoBP |
|
|
 |
FNiagaraAddEventGeneratorOptions |
|
|
 |
FNiagaraConverterMessageTopics |
|
|
 |
FNiagaraEventHandlerAddAction |
|
|
 |
FNiagaraScriptVersion |
|
|
 |
FOrbitOptionsBP |
BlueprintType wrapper around FOrbitOptions to allow managing in blueprint/python logic. |
|
 |
FParticleBurstBlueprint |
BlueprintType wrapper around FParticleBurst to allow managing in blueprint/python logic. |
|
 |
FRichCurveKeyBP |
|
|
 |
FStackEntryAddAction |
|
|
 |
FStackEntryID |
|
|
 |
ICascadeToNiagaraConverterModule |
|
|
 |
UConvertCascadeToNiagaraResults |
Wrapper class for passing results back from the ConvertCascadeToNiagara python script. |
|
 |
UFXConverterUtilitiesLibrary |
A C++ and Blueprint accessible library for converting fx type assets (Cascade and Niagara) |
|
 |
UNiagaraEmitterConversionContext |
Wrapper for modifying a UNiagaraEmitter by adding Scripts and Renderers through UNiagaraScriptConversionContexts and UNiagaraRendererProperties, respectively. |
|
 |
UNiagaraScriptConversionContext |
Wrapper for programmatically adding scripts to a UNiagaraEmitter through a UNiagaraEmitterConversionContext. |
|
 |
UNiagaraScriptConversionContextInput |
Wrapper for setting the value on a parameter of a UNiagaraScript, applied through a UNiagaraScriptConversionContext. |
|
 |
UNiagaraSystemConversionContext |
Wrapper for modifying a UNiagaraSystem by adding Emitters through UNiagaraEmitterConversionContexts. |
|