Navigation
API > API/Plugins > API/Plugins/BlendStack
| Name | FAnimNode_BlendStack_Standalone |
| Type | struct |
| Header File | /Engine/Plugins/Animation/BlendStack/Source/Runtime/Public/BlendStack/AnimNode_BlendStack.h |
| Include Path | #include "BlendStack/AnimNode_BlendStack.h" |
Syntax
USTRUCT (BlueprintInternalUseOnly)
struct FAnimNode_BlendStack_Standalone : public FAnimNode_AssetPlayerBase
Inheritance Hierarchy
- FAnimNode_Base → FAnimNode_AssetPlayerRelevancyBase → FAnimNode_AssetPlayerBase → FAnimNode_BlendStack_Standalone
Derived Classes
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AnimPlayers | TArray< FBlendStackAnimPlayer > | BlendStack/AnimNode_BlendStack.h |
|
|
| bShouldFilterNotifies | bool | Flag that determines if any notifies from originating from an anim player samples should be filtered or not. | BlendStack/AnimNode_BlendStack.h |
|
| CurrentSamplePoseLink | int32 | BlendStack/AnimNode_BlendStack.h | ||
| PerSampleGraphPoseLinks | TArray< FPoseLink > | BlendStack/AnimNode_BlendStack.h | ||
| SampleGraphExecutionHelpers | TArray< UE::BlendStack::FBlendStack_SampleGraphExecutionHelper > | BlendStack/AnimNode_BlendStack.h | ||
| StitchBlendMaxCost | float | If the cost from searching StitchDatabase is above StitchBlendMaxCost, blend stack will perform a regular blend, and not using the returned stitch animation as blend | BlendStack/AnimNode_BlendStack.h |
|
| StitchBlendTime | float | Blend time in seconds used to blend into and out from a stitch animation | BlendStack/AnimNode_BlendStack.h |
|
| StitchDatabase | TObjectPtr< UObject > | Database used to search for an animation stitch to use as blend | BlendStack/AnimNode_BlendStack.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void BlendTo
(
const FAnimationUpdateContext& Context, |
BlendStack/AnimNode_BlendStack.h | ||
FVector GetBlendParameters() |
BlendStack/AnimNode_BlendStack.h | ||
int32 GetMaxActiveBlends() |
BlendStack/AnimNode_BlendStack.h | ||
bool GetMirror() |
BlendStack/AnimNode_BlendStack.h | ||
int32 GetNextPoseLinkIndex() |
BlendStack/AnimNode_BlendStack.h | ||
virtual void Reset() |
BlendStack/AnimNode_BlendStack.h | ||
void SetMaxActiveBlends
(
int32 InMaxActiveBlends |
BlendStack/AnimNode_BlendStack.h | ||
void UpdatePlayRate
(
float PlayRate |
BlendStack/AnimNode_BlendStack.h |
Overridden from FAnimNode_AssetPlayerBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void UpdateAssetPlayer
(
const FAnimationUpdateContext& Context |
BlendStack/AnimNode_BlendStack.h |
Overridden from FAnimNode_AssetPlayerRelevancyBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual float GetAccumulatedTime() |
BlendStack/AnimNode_BlendStack.h | ||
virtual UAnimationAsset * GetAnimAsset() |
BlendStack/AnimNode_BlendStack.h | ||
virtual float GetCurrentAssetLength() |
BlendStack/AnimNode_BlendStack.h | ||
virtual float GetCurrentAssetTime() |
BlendStack/AnimNode_BlendStack.h |
Overridden from FAnimNode_Base
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void CacheBones_AnyThread
(
const FAnimationCacheBonesContext& Context |
BlendStack/AnimNode_BlendStack.h | ||
virtual void Evaluate_AnyThread
(
FPoseContext& Output |
BlendStack/AnimNode_BlendStack.h | ||
virtual void GatherDebugData
(
FNodeDebugData& DebugData |
BlendStack/AnimNode_BlendStack.h | ||
virtual void Initialize_AnyThread
(
const FAnimationInitializeContext& Context |
BlendStack/AnimNode_BlendStack.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void InternalBlendTo
(
const FAnimationUpdateContext& Context, |
BlendStack/AnimNode_BlendStack.h | ||
void UpdateBlendspaceParameters
(
const EBlendStack_BlendspaceUpdateMode UpdateMode, |
Call this to update current blendspace player xy blend parameters. By default, we only update them on initial BlendTo. | BlendStack/AnimNode_BlendStack.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void BlendWithPose
(
FAnimationPoseData& InOutPoseData, |
BlendStack/AnimNode_BlendStack.h | ||
static void BlendWithPosePerBone
(
FAnimationPoseData& InOutPoseData, |
BlendStack/AnimNode_BlendStack.h |