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| Name | EAnimGroupRole::Type |
| Type | enum |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AnimationAsset.h |
| Include Path | #include "Animation/AnimationAsset.h" |
Syntax
namespace EAnimGroupRole
{
enum Type
{
CanBeLeader,
AlwaysFollower,
AlwaysLeader,
TransitionLeader,
TransitionFollower,
ExclusiveAlwaysLeader,
}
}
Values
| Name | Remarks |
|---|---|
| CanBeLeader | This node can be the leader, as long as it has a higher blend weight than the previous best leader. |
| AlwaysFollower | This node will always be a follower (unless there are only followers, in which case the first one ticked wins). |
| AlwaysLeader | This node will always be a leader (if more than one node is AlwaysLeader, the last one ticked wins). |
| TransitionLeader | This node will be excluded from the sync group while blending in. |
| TransitionFollower | This node will be excluded from the sync group while blending in. |
| ExclusiveAlwaysLeader | This node will always be a leader. |