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API > API/Runtime > API/Runtime/Engine
| |
|
| Name |
EAnimGroupRole::Type |
| Type |
enum |
| Header File |
/Engine/Source/Runtime/Engine/Classes/Animation/AnimationAsset.h |
| Include Path |
#include "Animation/AnimationAsset.h" |
Syntax
namespace EAnimGroupRole
{
enum Type
{
CanBeLeader,
AlwaysFollower,
AlwaysLeader,
TransitionLeader,
TransitionFollower,
ExclusiveAlwaysLeader,
}
}
Values
| Name |
Remarks |
| CanBeLeader |
This node can be the leader, as long as it has a higher blend weight than the previous best leader. |
| AlwaysFollower |
This node will always be a follower (unless there are only followers, in which case the first one ticked wins). |
| AlwaysLeader |
This node will always be a leader (if more than one node is AlwaysLeader, the last one ticked wins). |
| TransitionLeader |
This node will be excluded from the sync group while blending in. |
| TransitionFollower |
This node will be excluded from the sync group while blending in. |
| ExclusiveAlwaysLeader |
This node will always be a leader. |