Navigation
Filters
Classes
| Type | Name | Description | |
|---|---|---|---|
| FAvaTransitionContext | A Transition Context is composed of a Transitioning Scene Instance, an indication whether this is an In or an Out Transition, and in which Layer this Transition is taking place | ||
| FAvaTransitionLayerComparator | |||
| FAvaTransitionLayerUtils | |||
| FAvaTransitionNode | |||
| FAvaTransitionScene | A Transition Scene is a representation of what is transitioning in or out. | ||
| FAvaTransitionSceneOwner | Owner of the Scene Instance. Used to determine whether a Scene Instance is valid or not. | ||
| IAvaTransitionExtension | Transition Extensions offers capabilities that connect a transition task/condition to some external logic. | ||
| IAvaTransitionModule | |||
| IAvaTransitionNodeInterface | |||
| UAvaTransitionNodeInterface | Interface that enable nodes that store a Behavior Instance Cache to expose this execution cache for others like function libraries to retrieve it | ||
| UAvaTransitionSubsystem | |||
| UAvaTransitionTree | Motion Design Transition Tree is a State Tree with the purpose of executing user-defined logic when there's a Transition between multiple scenes in multiple layers. | ||
| UAvaTransitionTreeSchema |
Enums
Functions
| Type | Name | Description | |
|---|---|---|---|
| InNodeType::FInstanceDataType * | UE::AvaTransition::TryGetInstanceData
(
const InNodeType& InNode, |
Safely gets the Instance Data if the Struct type matches or nullptr if there is type mismatch |