Navigation
API > API/Plugins > API/Plugins/AvalancheTransition
Inheritance Hierarchy
- UDataAsset
- UStateTree
- UAvaTransitionTree
References
| Module | AvalancheTransition |
| Header | /Engine/Plugins/Experimental/Avalanche/Source/AvalancheTransition/Public/AvaTransitionTree.h |
| Include | #include "AvaTransitionTree.h" |
Syntax
UCLASS (MinimalAPI, DisplayName="Motion Design Transition Tree")
class UAvaTransitionTree : public UStateTree
Remarks
Motion Design Transition Tree is a State Tree with the purpose of executing user-defined logic when there's a Transition between multiple scenes in multiple layers.
Functions
| Type | Name | Description | |
|---|---|---|---|
| bool | ContainsTask () |
Returns whether a Task of a given type exists and is enabled within an enabled state in the Transition Tree | |
| bool | ContainsTask
(
const UScriptStruct* InTaskStruct |
Returns whether a Task of a given type exists and is enabled within an enabled state in the Transition Tree | |
| FName | |||
| EAvaTransitionInstancingMode | |||
| FAvaTagHandle | |||
| bool | IsEnabled () |
||
| void | SetEnabled
(
bool bInEnabled |
||
| void | SetInstancingMode
(
EAvaTransitionInstancingMode InInstancingMode |
||
| void | SetTransitionLayer
(
FAvaTagHandle InTransitionLayer |