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Class Containing Instance data of a Mark, such as current Play Count
| Name | FAvaMarkInstance |
| Type | class |
| Header File | /Engine/Plugins/VirtualProduction/Avalanche/Source/AvalancheSequence/Public/Marks/AvaMarkRole.h |
| Include Path | #include "Marks/AvaMarkRole.h" |
Syntax
class FAvaMarkInstance
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Marks/AvaMarkRole.h | |||
FAvaMarkInstance
(
const TSharedPtr< IAvaSequencePlaybackContext >& InContext |
Marks/AvaMarkRole.h | ||
FAvaMarkInstance
(
const FAvaMark& InMark, |
Marks/AvaMarkRole.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bPlayCountEnabled | bool | Determines if there if Play Count should be considered when determining if Role can be executed | Marks/AvaMarkRole.h | |
| Frame | FFrameNumber | Frame that this Mark Instance is at | Marks/AvaMarkRole.h | |
| Label | FString | Label of the Mark | Marks/AvaMarkRole.h | |
| MaxPlayCounts | int32 | Max number of Play Counts allowed, if bPlayCountEnabled is true | Marks/AvaMarkRole.h | |
| PlayCounts | int32 | Number of current Play Counts | Marks/AvaMarkRole.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool CanExecuteMark() |
Marks/AvaMarkRole.h | ||
void IncreasePlayCount() |
Marks/AvaMarkRole.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const FAvaMarkInstance& Other |
Marks/AvaMarkRole.h |