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API > API/Plugins > API/Plugins/AvalancheInteractiveTools
| Name | UAvaInteractiveToolsStaticMeshActorTool |
| Type | class |
| Header File | /Engine/Plugins/VirtualProduction/Avalanche/Source/AvalancheInteractiveTools/Public/Tools/AvaInteractiveToolsStaticMeshActorTool.h |
| Include Path | #include "Tools/AvaInteractiveToolsStaticMeshActorTool.h" |
Syntax
UCLASS ()
class UAvaInteractiveToolsStaticMeshActorTool : public UAvaInteractiveToolsActorTool
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UInteractiveTool → UAvaInteractiveToolsToolBase → UAvaInteractiveToolsActorToolBase → UAvaInteractiveToolsActorPointToolBase → UAvaInteractiveToolsActorTool → UAvaInteractiveToolsStaticMeshActorTool
Implements Interfaces
- IAvaSingleClickAndDragBehaviorTarget
- IModifierToggleBehaviorTarget
- IInputBehaviorSource
- IClickBehaviorTarget
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UAvaInteractiveToolsStaticMeshActorTool() |
Tools/AvaInteractiveToolsStaticMeshActorTool.h |
Functions
Public
Overridden from UAvaInteractiveToolsToolBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void OnRegisterTool
(
IAvalancheInteractiveToolsModule* InAITModule |
Tools/AvaInteractiveToolsStaticMeshActorTool.h |
Protected
Overridden from UAvaInteractiveToolsToolBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual AActor * SpawnActor
(
TSubclassOf< AActor > InActorClass, |
Spawns an actor of the given class at the correct distance from the camera in the given viewport position. | Tools/AvaInteractiveToolsStaticMeshActorTool.h |