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API > API/Plugins > API/Plugins/AvalancheInteractiveTools
| Name | UAvaInteractiveToolsActorToolBase |
| Type | class |
| Header File | /Engine/Plugins/VirtualProduction/Avalanche/Source/AvalancheInteractiveTools/Public/Tools/AvaInteractiveToolsActorToolBase.h |
| Include Path | #include "Tools/AvaInteractiveToolsActorToolBase.h" |
Syntax
UCLASS (Abstract)
class UAvaInteractiveToolsActorToolBase : public UAvaInteractiveToolsToolBase
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UInteractiveTool → UAvaInteractiveToolsToolBase → UAvaInteractiveToolsActorToolBase
Implements Interfaces
- IAvaSingleClickAndDragBehaviorTarget
- IModifierToggleBehaviorTarget
- IInputBehaviorSource
- IClickBehaviorTarget
Derived Classes
Functions
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FAvaInteractiveToolsToolParameters CreateDefaultToolParameters() |
Tools/AvaInteractiveToolsActorToolBase.h |
Overridden from UAvaInteractiveToolsToolBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void DefaultAction() |
Creates a default actor in the world, without user input. | Tools/AvaInteractiveToolsActorToolBase.h | |
virtual bool OnBegin() |
Returns false if tool fails to initialise. | Tools/AvaInteractiveToolsActorToolBase.h | |
virtual bool UseIdentityLocation() |
Returns true if actors should be spawned at {0, 0, 0}. | Tools/AvaInteractiveToolsActorToolBase.h | |
virtual bool UseIdentityRotation() |
Returns true if actors should be spawned oriented to {0, 0, 0}. | Tools/AvaInteractiveToolsActorToolBase.h |