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Functions required to apply standard "Click" state machines to a target object. See USingleClickBehavior for an example of this kind of state machine.
| Name | IClickBehaviorTarget |
| Type | class |
| Header File | /Engine/Source/Runtime/InteractiveToolsFramework/Public/BaseBehaviors/BehaviorTargetInterfaces.h |
| Include Path | #include "BaseBehaviors/BehaviorTargetInterfaces.h" |
Syntax
class IClickBehaviorTarget : public IModifierToggleBehaviorTarget
Implements Interfaces
Derived Classes
IClickBehaviorTarget derived class hierarchy
- FLeftRghtClickBehaviorTarget
- FSelectClickedAction
- UCollisionPrimitivesMechanic
- UCurveControlPointsMechanic
- UDrawPolyPathTool
- UDrawSplineTool
- UGroomCardsEditorTool
- UISMEditorTool
- ULatticeControlPointsMechanic
- ULocalDoubleClickInputBehavior
- ULocalSingleClickInputBehavior
- UMeshTopologySelectionMechanic
- UPolyEditCutFacesActivity
- UPolyEditExtrudeActivity
- UPolyEditInsertEdgeActivity
- UPolyEditInsertEdgeLoopActivity
- UPolyEditInsetOutsetActivity
- UPolyEditPlanarProjectionUVActivity
- UPolygonOnMeshTool
- URevolveBoundaryTool
- UScriptableSingleClickTool
- USimpleSingleClickGizmo
- USingleClickTool
- USpaceCurveDeformationMechanic
- UAvaInteractiveToolsToolBase
- UModelingSelectionInteraction
- UMotionTrailTool
- USequencerPivotTool
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~IClickBehaviorTarget() |
BaseBehaviors/BehaviorTargetInterfaces.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FInputRayHit IsHitByClick
(
const FInputDeviceRay& ClickPos |
Test if target is hit by a click | BaseBehaviors/BehaviorTargetInterfaces.h | |
void OnClicked
(
const FInputDeviceRay& ClickPos |
Notify Target that click ocurred | BaseBehaviors/BehaviorTargetInterfaces.h |