Navigation
API > API/Plugins > API/Plugins/AutomatedPerfTesting
| Name | UAutomatedProfileGoTestProjectSettings |
| Type | class |
| Header File | /Engine/Plugins/Performance/AutomatedPerfTesting/Source/AutomatedPerfTesting/Public/AutomatedProfileGoTest.h |
| Include Path | #include "AutomatedProfileGoTest.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType, Config=Engine, defaultconfig,
DisplayName="Automated Performance Testing | ProfileGo")
class UAutomatedProfileGoTestProjectSettings : public UDeveloperSettings
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UDeveloperSettings → UAutomatedProfileGoTestProjectSettings
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UAutomatedProfileGoTestProjectSettings
(
const FObjectInitializer& |
AutomatedProfileGoTest.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Collections | TArray< FProfileGoCollectionAPT > | AutomatedProfileGoTest.h |
|
|
| Commands | TArray< FProfileGoCommandAPT > | AutomatedProfileGoTest.h |
|
|
| GeneratedScenarios | TArray< FProfileGoGeneratedScenarioAPT > | AutomatedProfileGoTest.h |
|
|
| Scenarios | TArray< FProfileGoScenarioAPT > | AutomatedProfileGoTest.h |
|
Functions
Public
Overridden from UDeveloperSettings
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FName GetCategoryName() |
Gets the category for the settings, some high level grouping like, Editor, Engine, Game...etc. | AutomatedProfileGoTest.h | |
virtual FName GetContainerName() |
Gets the settings container name for the settings, either Project or Editor | AutomatedProfileGoTest.h |